By completing this course, learners will gain the skills necessary to create interactive 2D games in Unity, focusing on game mechanics, object handling, player control, and environmental design. They will learn to manage sprites, animate characters, implement game logic, and handle UI elements, allowing them to build fully functional games. The course covers essential topics such as sprite sheet management, chopper movement scripting, background scrolling, and integrating scoring systems, making it ideal for aspiring game developers.

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Unity Game Development: Beginner to Intermediate
Dieser Kurs ist Teil von Spezialisierung für Unity Game Development Foundations & 2D Projects

Dozent: EDUCBA
Bei enthalten
Was Sie lernen werden
Manage sprites, animate characters, and script chopper movement in Unity.
Implement collision detection, obstacle spawning, and scoring systems.
Design responsive environments, game logic, and polished UI elements.
Kompetenzen, die Sie erwerben
- Kategorie: Interactive Design
- Kategorie: User Interface (UI)
- Kategorie: Scripting
- Kategorie: Unity Engine
- Kategorie: Video Game Development
- Kategorie: Software Development Tools
- Kategorie: Object Oriented Programming (OOP)
- Kategorie: C# (Programming Language)
- Kategorie: Animation and Game Design
- Kategorie: Debugging
- Kategorie: Game Design
Wichtige Details

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September 2025
15 Aufgaben
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- Gewinnen Sie ein Grundverständnis bestimmter Themen oder Tools
- Erwerben Sie berufsrelevante Kompetenzen durch praktische Projekte
- Erwerben Sie ein Berufszertifikat zur Vorlage

In diesem Kurs gibt es 4 Module
This module introduces learners to the fundamentals of building an interactive Gem Collector Game in Unity, focusing on environment setup, object interaction, animation, claw mechanics, and score management. Through practical implementation, learners gain hands-on experience in game design, raycasting, scripting, and logic development, setting a strong foundation for creating engaging 2D games.
Das ist alles enthalten
13 Videos4 Aufgaben1 Plug-in
In this module learners will dive into creating a classic breakout game in Unity. This module covers fundamental game mechanics such as setting up the game environment, handling ball physics, and managing game objects like bricks and paddles. Learners will also explore game logic and enhance the player experience with particle effects. By the end of this module, learners will have a solid foundation in designing and programming a breakout game.
Das ist alles enthalten
10 Videos4 Aufgaben
This module introduces learners to the importance and application of creating custom tools within Unity to streamline the game development process. This module explores how to create editor tools, manage assets, and organize the project structure efficiently. Learners will gain hands-on experience by building essential tools such as custom menus, UI elements, and folder structures, all designed to improve workflow, reduce redundancy, and enhance collaboration.
Das ist alles enthalten
6 Videos3 Aufgaben
In this module learners will create an interactive and immersive 2D game where the player controls a chopper, avoiding obstacles and navigating through levels. This module covers essential game development concepts such as sprite management, object spawning, player movement, background scrolling, and implementing death conditions. By the end of this module, learners will be able to develop a fully functioning chopper-based game with smooth animations, real-time obstacle generation, and user interaction.
Das ist alles enthalten
24 Videos4 Aufgaben
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